Quill ([info]quill18) wrote,
"The splitting up is always risky. But in the first instance, it sounds like you had created a sense of urgency that can cause that sort of thing. In the second case, it sounds like their approach might work for investigating without triggering combat, if handled right."

Aye, I'm actually very proud of both myself and the players for that first split up -- the scene really did call for this sort of action, and people went with the dramatic flow.

As for the second case, it absolutely was a full on social/investigation scene that didn't have to lead to any combat situation.

Of course, things don't always go as planned... (I will try to have the next part up today.)


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